HyperX

WinstrikeFull-stack engineering

A HyperX and PlayStation 5 competition

210 participants

A campaign landing page and winner randomizer for a HyperX competition at the end of 2020.

The product

At the end of 2020, HyperX ran a competition around PlayStation 5. I built the landing page and the randomizer that selected participants.

My role

I implemented the site and the draw flow, including the lightweight tracking the campaign needed to see traffic and entries.

The scope

The work was a short, public campaign surface: a page people could share, a form that had to stay reliable under a burst of traffic, and a draw the organisers could trust.

Outcome

The landing reached 4,500 views and 210 participants.

Let’s talk.

Building a startup, growing an engineering team, or bringing AI into your product? Tell me what you’re trying to make happen. I’m open to engineering leadership roles, selected product partnerships, and speaking invitations.

Based in Local time in Belgrade.